Rewind takes it’s interesting time loop idea and gives you simple and solid mechanics to explore that idea. A key plus point is that once you know the game, you won’t need to break game flow by referring to the text. The layout is best described as functional but it doesn’t prevent you from learning the game. A wealth of examples really help to convey the author’s intent and further understand the game. Worth a look for pay what you want prices.
Groundhog Day and Edge of Tomorrow are very different ways of using this story technique for different dramatic effect. What time loop game would you be interested in running?
mmm You'd have drop all the character stats and resolution mechanics. Mechanically, the bits I'd keep would be the tracking of timelines and the earning of experience every time a new end point in the time loop is reached. The author doesn't discuss this, as the game in intended to be stand alone.