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6d6rpg  ·  3137 days ago  ·  link  ·    ·  parent  ·  post: Reviewing Rewind: Temporal Tales

mmm

You'd have drop all the character stats and resolution mechanics. Mechanically, the bits I'd keep would be the tracking of timelines and the earning of experience every time a new end point in the time loop is reached.

The author doesn't discuss this, as the game in intended to be stand alone.