It must have something to do with the relationship between the perception of time, and concept of self. Does loathing set in, or does the psyche adapt?
this is actually how i wean myself from games that get too timesucking I hack them and lose interest. The paradox of he heaven if everything is perfect than what is the point?
I've actually done the opposite to make a game more compelling. Take the worst initial character(s) or conditions and see how far I can get. I recall a Tom Clancy themed game where I'd drop the special forces team strategy for one guy and a shotgun. So much more fun.
Exactly playing DF in ice or haunted sites.
But
God mode ruins the game. This bit of human nature screws up even the best intentioned utopia.
No pretty sure heaven is an afternoon at the beach with a moderately hard math problem and a good meal with friends to look forward to.