- When we released our very first game, Game Dev Tycoon (for Mac, Windows and Linux) yesterday, we did something unusual and as far as I know unique. We released a cracked version of the game ourselves, minutes after opening our Store.
First off, no one pirated the game. The company put a copy up itself, you can't have anyone steal what you gave away. Second. would nearly so many people have "pirated" this game if they hadn't pulled this publicity stunt. I understand that pirating is a problem but pretty sure the majority of people "stealing" this game heard about the clever twist in torrented copier and wouldn't have touched it otherwise. Third. The developers pretend to take a stand against DRM that lessens paying players experience and claim to not have any DRM on their game. But they also say that with purchase you get three copies of the game. Only being able to download three copies is a form of DRM. Not saying DRM is right or wrong, just that these Devs are trying to get credit for not playing the DRM game while using DRM. I might be wrong about the three copies, if I am it's because the DEV's were unclear in their language.
There's really not a way to twist this around and make independent game developers the bad guys. You can try all you want but the fact remains that they're just trying to sell a product they put time and money into. This is a semantic that completely misses the point if you actually believe it.First off, no one pirated the game. The company put a copy up itself, you can't have anyone steal what you gave away.
Please, the "pirates" were unwitting participants in a marketing campaign. If you want to pick on semantic bullshit look no further than the dev's anti DRM screed while they only allow three installs. The developers will continue to talk about how much "pirating" is going on which will mostly be a result of their clever marketing campaign. I'm not saying that the dev's are bad guys, hell they are very clever guys, but one thing I'm not going to do is feel bad for them. This game will do much better because of it's marketing. The marketing is an obvious ploy if you would just look at the fact that the "pirated" version's save is convertible to a paid version. You say I'm making a semantic argument, I say you are naive. These guys have struck upon a good way to get press and free demo installs for their game. They have preyed upon hot button topics like piracy and DRM to do it, topics which are automatic front page fodder on most game and tech sites.
No, no, ignore the DRM argument. Separate issue. The ""pirates"" were just trying to download a game so they could play it for free. I'm not particularly judging them -- I'm just saying the fact that it was a component of a (brilliant) marketing scheme doesn't change that they were stealing the game and definitely aren't the victims that you make them out to be. Meanwhile, yes, I can still feel bad for the devs, because they had a good idea and will make some money/get exposure because of it -- but what about the last five games they've released? What about the next few? Just because they had a good idea doesn't mean they lose my sympathy.
I'm pretty sure someone else would have uploaded it if they hadn't due to the game's lack of DRM. Also, it mentions that the game starts normally then after investing some time into it it gradually begins to fail. I don't know about you but I wouldn't steal it to check out the clever twist.
If you buy the game you only get three installs, there is no lack of DRM on this game. I think limited installs is the worst type of DRM around. They put the game up on the torrent sites, the game hasn't been pirated. It's good marketing not piracy. Their game would have been pirated, but this story is all over the web, of course people decided to try the "pirated" version because of the little game media frenzy. I'm sure that this stunt will get them many more sales and many more instances of fake theft then they ever would have gotten without it.
that's hilarious. the listing has already been removed from tpb, but the torrent files still exist. Linux: http://torrents.thepiratebay.is/8422117/Game_Dev_Tycoon_FULL... Mac: http://torrents.thepiratebay.is/8418656/Game_Dev_Tycoon_Full... Win: http://torrents.thepiratebay.is/8418646/Game_Dev_Tycoon_FULL...
Thanks for the links, I tried it for a few minute.
I didnt had the patience to see ingame pirating effect but the game felt pretty bland. The 2 years old Flash Game Corp is more enjoyable with more mechanics. And the developer stance on piracy is a bit naive. As cgob stated, it's basically a marketing stunt. A funny one for sure, but their number about pirating /legit are obviously flawed by the give away and buzz.
And I can get to the site again (this might be missing something because of the images): When we released our very first game, Game Dev Tycoon (for Mac, Windows and Linux) yesterday, we did something unusual and as far as I know unique. We released a cracked version of the game ourselves, minutes after opening our Store. I uploaded the torrent to the number one torrent sharing site, gave it a description imitating the scene and asked a few friends to help seed it. A minute after we uploaded it, my torrent client looked like this: Soon my upload speed was maxed out (and as of the time of writing still is) and my friends and I had connections from all over the world and for all three platforms! How does piracy feel? The cracked version is nearly identical to the real thing except for one detail… Initially we thought about telling them their copy is an illegal copy, but instead we didn’t want to pass up the unique opportunity of holding a mirror in front of them and showing them what piracy can do to game developers. So, as players spend a few hours playing and growing their own game dev company, they will start to see the following message, styled like any other in-game message: Slowly their in-game funds dwindle, and new games they create have a high chance to be pirated until their virtual game development company goes bankrupt. Some of the responses I found online (identities obscured to protect the guilty): And another user: As a gamer I laughed out loud: the IRONY!!! However, as the developer, who spent over a year creating this game and hasn’t drawn a salary yet, I wanted to cry. Surely, for most of these players, the 8 dollars wouldn’t hurt them but it makes a huge difference to our future! Trying to appeal to pirates I know that some people just don’t even think about buying games. They will immediately search for a cracked version. For this reason, when we released the game, we also published a page which targets people who search for a cracked/illegal version. Unfortunately, due to my lack in search-engine-optimization skills, that page has had no impact yet, but I hope it will convince some to buy the game in the future. I do think it’s important to try to communicate what piracy means to game developers to our consumers. I also tried to appeal to a particular forum a day earlier after someone who I gave early-access to the Store seemed to have passed on the copy to others: Clearly, my post hadn’t worked too well since on the same forum someone posted the earlier screenshot (“Why are there so many people that pirate? It ruins me!) just a bit after I made my appeal and this was followed by many others complaining about piracy. I still hope that it made a difference to someone. Anyway, how many really did buy and how many did pirate our game during this first day? The awesome/depressing results Today, one day after release, our usage stats look like this: Genuine version: 214 users Cracked version: at least 3104 users Over 93.6% of players stole the game. We know this because our game contains some code to send anonymous-usage data to our server. Nothing unusual or harmful. Heaps of games/apps do this and we use it to better understand how the game is played. It’s absolutely anonymous and you are covered by our privacy policy. Anyway, the cracked version has a separate ID so I can separate the data. I’m sure some of the players have firewalls and some will play offline therefore the actual number of players for the cracked version is likely much higher. To the players who played the cracked version! I’m not mad at you. When I was younger, downloading illegal copies was practically normal but this was mostly because global game distribution was in its infancy. To be fair, there are still individuals who either can’t make a legal purchase because of payment-issues or who genuinely cannot afford the game. I don’t have a quarrel with you. To the rest who could afford the game consider this: Would you like to see a bigger/better sequel of Game Dev Tycoon in the future? Buy the game! Creating this game was already expensive and this was just a small game. If we ever want to make a bigger/better version we need a lot of support!
Do you hate the trend towards social or pay-to-play free games? Buy games from independent developers! (start with ours )
Do you hate the recent trends in the industry? Buy DRM free games.
We are not wealthy and it’s unlikely that we will be any time soon, so stop pretending like we don’t need your 8 dollars! We are just two guys working our butts off, trying to start our own game studio to create games which are fun to play. The game is DRM free, you can use it on up to three of your computers for your own use, you get copies for Mac, Windows and Linux, you can continue your game before piracy wrecked your company and we even aim to provide you with a free Steam key once the game is on Steam. All for a mere 8 bucks. Do we need DRM?
Whether or not to use DRM isn’t clear at all to a new start-up. The main argument against it is that all it does is to inconvenience genuine customers. Fact is that any game can be cracked, so all you do is spend time on something that in the end just annoys your real customers while only slightly delaying the inevitable. The only way to protect yourself is to create an online game. I guess that’s why so many studios focus on these types of games and it’s probably a driving force to eradicate traditional single player games. Personally, I love single players games and hope to be able to continue down this path and if more people would buy our game, we might even be able to. Would I do this again? This was a unique opportunity. You need a game development simulation game to make this particular joke work. The more general idea/experiment to release a cracked version which inconveniences and counts pirates can probably work for any game and might work in the long run. If pirates are put through more trouble than genuine customers, maybe more will buy the real game. Sadly, for AAA games it is currently the other way. Customers get the trouble with always-on requirements and intrusive DRM, while pirates can just download and enjoy. A twisted world. To our genuine customers Thank you for your support. Your purchase is more important to us than you might think. We hope to be able to bring you more games in the future. Also, please update to the latest version of the game by using the download link from your purchase email. Before writing this blog post I’ve fixed most of the known issues Patrick Klug
- Greenheart Games ♥Boss, it seems that while many players play our new game, they steal it by downloading a cracked version rather than buying it legally.
If players don’t buy the games they like, we will sooner or later go bankrupt.
Is there some way to avoid that? I mean can I research DRM or something …
Why are there so many people that pirate? It ruins me!
[…]if years down the track you wonder why there are no games like these anymore and all you get to play is pay-to-play and social games designed to suck money out of your pockets then the reason will stare back at you in the mirror.
We’re just a start-up and really need your support. The game is only 7.99USD, DRM free…