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A good system's resolution should get the job done in appropriate amount of real time. Which job, and how long is appropriate, depend on the outlook. A new RPG system has no excuse simply to rely on the old paradigm of (1) roll initiative, (2) roll to hit, (3) roll defense, (4) roll damage, (5) check for stunning, etc, etc. This is a leftover from wargaming and is strictly Simulationist + Gamist. The RPG for you might be very, very different.