I mostly play indie games, so this had a nice ambience to it Nitpicks: For me the melee wasn't fun enough to be playable until I hit level 100 and looked up how to stagger and tank everything, and it wasn't much better after that. The game encouraged me to cheese everything to avoid dying to use checkpoints, instead of embracing them as I expected. And if you get lost in a demigod base, the time commitment feels like a shift of work
Yeah, as soon as I started to dabble in magic and incantations I found it a much more fun play style, requiring less sprinting past enemies to get to the next checkpoint. The only legacy dungeon that really frustrated me was the Leyndell catacombs. That place, and the area below it, was a nightmare. Thankfully it's highly optional, so if I ever come back to the game at least I know not to bother with it again.
And if you get lost in a demigod base, the time commitment feels like a shift of work The point, you see, is to get frustrated almost enough to give up so that once you crest that point you discover you're part of a community that also played a game they hated to the point of exhaustion only to discover we're all one big community. No thank you.