A new round of Diplomacy has begun!
Join here:
www.backstabbr.com/game/6652934448742400/invite/QYAVMM
EDIT: game moved to https://webdiplomacy.net/board.php?gameID=220603
join code is hubski
The first game I played was a lot of fun. Experience helps but you can fake your way through a few seasons while learning the basics.
This game is hosted on Backstabbr, which is very friendly to mobile devices, though press (strategic chat among players, the fun part) is somewhat separated from the map.
Turns are scheduled for once a day. Entering orders takes only a minute or two, scheming can take longer but is optional.
Previous games:
mk, spencerflem, the game has been recreated on the original server: https://webdiplomacy.net/board.php?gameID=220603 Join code is 'hubski'. The pace is "slow," one turn every 36 hours, plenty of time to scheme and ponder. WebDiplomacy will advance the turn when everyone is ready; we found that the other site rolls unused minutes over so turns could take quite a while when England neglected to check in. We need seven players to have a good game; let's do some promotion in the next Pubski.
Sounds good. I have some irl friends that might like to join too if there's space
Diplomacy is a turn-based strategy game set during World War One. The object is to conquer all of Europe. Each player controls one of the seven powers: Austria, England, France, Germany, Italy, Russia, and Turkey. Europe is divided into 56 land territories and 19 sea terrirories. Players control armies (shown by large circles) and fleets (shown by triangles), which are assigned to special "supply center" territories (marked with small circles) at the start of the game. Conquering a new supply center allows a player to build a new army or fleet. In each turn (a spring or fall season), players submit secret orders to move their forces. When all players are ready, or time for the turn runs out, the orders are revealed to see what moves where. After the fall season (that is, every two turns) players can create new armies or fleets if they gained supply centers, or must destroy some if they lost. Much of the fun and strategy is based on diplomacy: messages sent between players, promising to work together against other players. These messages can be public, so all players see them, or private so only some players see them.
Joined! Very excited, been wanting to play another game of diplomacy for a while.