Agreed. In my RPG Wayfarers, (Yes, I am Jimmy Swill.) characters have a Dodge score that indicates how hard it is to hit them, but armor absorbs damage. In addition, armor can actually lower a character's Dodge, based on the bulk of the armor, and how strong he or she is. You can check it out on page 32 (the 22 page) of the preview PDF. Wayfarers is a blend of old school and new school RPG aesthetic and mechanics. Send me a PM if you'd like a copy. I'll hook you up. BTW, I've been using the tag #rpgs. :)
That's a good tag. When not on my phone i'll check it all out more. I've been working on a d6 fantasyy system based on the philosophy of active play and simplified combat rolls. Trying to get a quickplay up sometime soon. Trying to solve the d20 issue of 18 second fights and a minute of combat taking 45 minutes.