A weekly thread seems a bit much, but the old WAYP thread seems well buried, so let's start again
We Were Here is a free, fun and infuriating co-op game you can play to hate your best friend. Space Engineers is a game with a steep learning curve but a lot of fun with a couple friends, until they hate you for accidentally bumping into the 3-day-long-group-project spaceship and sending it hurtling into space. Killing Floor is Killing Floor. VRChat is free and a lot of fun if you're wasted, you don't even need VR. Although the community is probably less cool now since it was shoved into meme-dom. Just dodge the weeb thing and you'll be fine. Age of Empires 2 is the greatest instrument for dick-measuring between friends next to Civ V. I have 1,000 hours in Counter Strike: Global Offensive and it's one of the most embarrassing features of my life. Luckily I haven't played in a while now. P.S. I play so many games on my free time because my campus is a black hole that traps and destroys not only light but also fun, and they won't let me leave Dx P.P.S. Get Discord so you can shit-talk your friends while you play! And pm me for an invite to my friends' and my Discord channel.
Age of Empires 4 is coming out this year and I am going to be on that like a fat kid on cake. https://www.ageofempires.com/games/age-of-empires-iv/ Space Engineers pisses me off. When they bailed to do Medieval Engineers and let the project falter I lost interest. Could have been a neat more in depth Minecraft. They still working on it?
WHAT. YES!!! Devs are still sending out updates for SpaceE, but it's difficult to appease the fatal flaw of a game in space: there's a lot of room for not too many activities. Although I did once spend exactly four hours journeying from an Earth start to building a giant-ass rocket (with lots of trial and error) with 3 of my friends to get into space, past the moon and back onto the next closest planet. On the way our trajectory put us near some "raiding station" but we didn't bother it. Later I found out there's really nothing on a raiding station worth noting lol. Tl;dr: Kerbal Space Program probably has cooler shit in the long run, but I haven't played it yet.Age of Empires 4 is coming out this year and I am going to be on that like a fat kid on cake.
I got Pyre and Hob in an effort to improve my indie quota and didn't really end up liking either. Pyre was more interesting, but it seemed like an excuse to make a fantasy sports game. Hob just didn't grab me. I also got Endless Space 2 though, and that game is awesome. They took everything great about ES1 and amplified it. I'm also really stoked for the new civ expansion, but I'm getting a little tired about people complaining that firaxis shouldn't put in ladies and how leaders should only be chosen based on their historical merit. Gilgamesh is in the new game and we don't even know if he's real. I've been working on a back story with one of my DnD players and it turns out he's a Aasimar who fell in love with a Tiefling and had a child. So there's a half demon, half angel walking around the world and I'm really excited about all those possibilities.
Pyre had an interesting story, much like the rest of the Supergiant Games' games. I don't think they pulled off the gameplay part well, and the gameplay lacking was always a complaint about their games. That being said, I enjoyed Bastion a lot for its story, and its simple mechanics did well by not distracting me from the plot and the atmosphere. Transistor went into a different direction, and though I enjoyed some of it (the "coding the reality" part, and the feel of the plot), I don't think it was an improvement upon the first step. Not sure if it's the case of "hard to top the first hit" or Supergiant experimenting. I'm looking forward to Supergiant's next game, whatever it might be. They're good at creating the atmosphere, and I'd love to hear Logan Cunningham (Rucks/the old man from Bastion and the sword from Transistor; not sure who he played in Pyre) voice-acting again. I think they still have potential for good storytelling, though it's clear they're still growing. They'd need hard work to pull it off. For an uninitiated in D&D lore, what are those possibilities?I got Pyre and Hob in an effort to improve my indie quota and didn't really end up liking either. Pyre was more interesting, but it seemed like an excuse to make a fantasy sports game.
So there's a half demon, half angel walking around the world and I'm really excited about all those possibilities.
Super late reply but... Different beings in D&D come from different planes of existence. The Aasimar, angels, come from the celestial plane while Tieflings, demons, come from the abyssal plane. These beings are fueled by the energy from their planes, so having one creature who is able to tap into both planes could create a lot of trouble. I'm thinking my player's son with, inadvertently, be responsible for rifts that are forming between planes. This means killing the son will be the easiest way to stop the rifts.
I bought Floor Kids on launch day after months of anticipation, and I haven't been disappointed. It's a rhythm game, which I haven't played many of. But I really appreciate Floor Kids' more freeform style and WarioWare-like gameplay loop.
Got into Stellaris lately. I've seen the gameplay before and enjoyed it. Bought the game on sale on Steam recently.
It's a 4X strategy in space. You rule an empire, which you get to customize: appearance/genetic origins (humanoid, plantoid, insectoid, something weird etc., as well as starting world status, which defines which worlds your people would find more hospitable for a while), traits (positive and negative — good for roleplay and trading for more powerful positive ones) and ethos (how your people see the world, themselves and others in it, what they derive happiness from, possibly their work ethics etc.). You start on a single planet, and expand your reach through colonizing planets, diplomacy, cultural domination (I believe it's possible to "convert" other empires' planets to your own if you have them within your empire's territory for long enough) and/or scientific research. You get to further customize your empire by issuing edicts, each affecting one portion of your empire's activities — be it encouraging free thought, improving spaceship building speed or producing a higher number of resources — or changing its policies, like the empire's attitude towards AI, severity of planetary bombardment of its enemies' planets or the kind of slavery, if any, it has. The game has a rich and slightly randomized scientific progression, in that you a choice from a limited randomly-selected available technologies after the previous one is researched, in each of three categories: Society (things that deal with population, ethics, policies etc.), Engineering (ship and building upgrades, as well as new ship modules) and Physics (new ways to abuse the laws of nature to your advantage — i.e., new types of weaponry and space drives, among other such things). Further research provides opportunities for new empire modifications, as well as potential risks some dangerous technologies provide, like AI rebellion from researching AI. In space, you can deal with other spacefaring empires as well as pre-FTL (faster-than-light travel) species. The latter, you can observe, actively study and uplift; once they reach space, either on their own with time or by your hand, they may join you as an ally. You also get to deal with native space inhabitants, study anomalies (things of unique nature, which may yield positives, negatives or both — the result sometimes dependent on the choices you make within the anomaly mini-events) and take part in (or opt out of) storylines, quests and crises, each of which is unique, with some offering shallow but creative usage of sci-fi tropes. It's a nifty little thing.
had to remind myself which lately 4X space strategy I was talking about The default mode is singleplayer offline. You may choose to engage in a multiplayer.
The Legend of Zelda: Breath of the Wild I bought a used Nintendo Switch with a bunch of games, and now I'm playing Zelda. At first I wasn't very impressed - it's not particularly graphically impressive, the game world can feel barren at times, tutorials are easy to miss, and the difficulty is all over the place. It's growing on me though, and the more I play it (and get used to its quirks), the more I like it. It all feels very derivative though. Not unusual for a game in a franchise of course, but Breath of the Wild doesn't just borrow from earlier Zelda games, it also borrows heavily from The Elder Scrolls, Portal, and to a lesser degree from Ubisoft's sandbox games. Most of all it reminds me of Skyrim, and much of the time it feels like I'm playing The Elder Scrolls: Hyrule. The game feels less ambitious though, with fewer things for the player to do. But that again means the developers actually had the time to properly polish the game, and it's not riddled with the kind of bugs and half-hearted features that we expect from a Bethesda game. And it's not necessarily a bad thing that they borrow heavily from other games. What matters most of all to us players is that a game is fun, and Breath of the Wild certainly is fun. I think I'll be playing this game for at least a few more weeks.
I'm playing Xenosaga 2. I was trying to get into Guild Wars 2, Fallout 4, Banner Saga, and Shadowrun but none of them quite scratched the itch. It's nice to find a good quality JRPG that has decent writing, acting, and art. Plus it's on the switch so I can play it around the house.
Still playing path of exile. I think it’s better then diablo ever was. I like that there are so many ways to build a characters and that every 3 months they mix it up and new stuff becomes available. Free to play with cosmetic and qol micro transactions I think I spent maybe $10 now on it. If you guys like diablo clone games this is by far the best
Fallout: New Vegas I've only just started this playthrough, so I am still getting a feel for who my character will be and what course she will take through the Mojave. Might start a new playthrough of Fallout 4 soon, you guys keep talking about it in pubski and whatnot...
Currently playing mini games like this
Dude. Bitchin'. I love cyberpunk-themed games. Glad to hear you're enjoying the opportunity to play one.Around Christmass, my group is going to play a Cyberpunk 2020 session
This is my style. I'm computer-ly ignorant though, is it demanding on PC? If I find $39.99 on the ground at some point I'd be down to buy it and play with you.