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comment by insomniasexx
insomniasexx  ·  3142 days ago  ·  link  ·    ·  parent  ·  post: Game developers must avoid the “pay me for my work” attitude

I've experienced the exact same thing time and time again. I get busy, I throw some huge number out there, they accept immediately, PayPal me within hours, and are the best client. WTF.

I recently had a few clients need rush / weekend work completed too. So I doubled my hourly (they're long-term clients, not one-offs) and guess what. They accepted.





rezzeJ  ·  3138 days ago  ·  link  ·  

I can also attest to blackbootz and insomniasexx's experiences.

I was recently approached to do a piece of work that was very much outside of my comfort zone and a rush weekend job. As such, I just went in with a crazy high price. In the grand scheme of things it wasn't that much, but I don't exactly have a massive portfolio and it was more than two times what I'd charged previously. They accepted.

Unfortunately, I think that particular project has gone south despite me delivering something that I think was pretty good for the time and terrible brief they gave me. At least I got paid I guess, but I feel a bit bad about it. It was mostly poor communication from their end, but in hindsight I should have pressed to get the information I needed.

The lesson I learned: Always make sure to get a robust brief from the client. Don't let them be vague because you will end up failing to meeting expectations you didn't know they had.

It sounds simple now, but I suppose the obvious things are the easiest to slip by in the beginning.

OftenBen  ·  3138 days ago  ·  link  ·  

That is so cool to read.

I've said it before and I'll say it again, I find you really inspiring Insom.

user-inactivated  ·  3138 days ago  ·  link  ·  

I used to try giving obscenely high estimates for software projects I didn't want to do, because people took offense when I just said "no." It did not work once.

blackbootz  ·  3142 days ago  ·  link  ·  

EEEE! I'm excited to get there.