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comment by user-inactivated
user-inactivated  ·  3394 days ago  ·  link  ·    ·  parent  ·  post: Hubnomic 1: Ruleset CREATIVE-KEYCHAIN - Rules on beginning

Do you feel inactive vs inactive followers might become an issue or come into play at some point?





tehstone  ·  3394 days ago  ·  link  ·  

I did consider that. I decided to leave it for rule amendment later when people have started to lose interest.

user-inactivated  ·  3393 days ago  ·  link  ·  

By the way, I hope you think I wasn't coming down too hard on you, or overly criticizing. Sometimes the innate copy editor in me goes too far and hurts peoples' feelings.

tehstone  ·  3393 days ago  ·  link  ·  

I did not! Although it did cross my mind that you were overthinking things a tad.

What's more unfortunate is the complete lack of interest in this game after the first ~6 hours of intense activity... demure? you there?

shanoxilt  ·  3393 days ago  ·  link  ·  

This is a common feature of this game. Unless you provide incentives to continue playing it, Nomic is quickly abandoned. Without a short time limit on ratification, people simply forget about it.

tehstone  ·  3393 days ago  ·  link  ·  

Makes sense. Also, some references to the game I've read on various websites mention turns, as though it's not just a madhouse of people proposing and voting but that they take turns proposing rules and the rules are voted on before new rules can be proposed. But perhaps that is just a lingering mechanic from a time when the game was played via email/message board rather than a more dynamic environment such as hubski.

demure  ·  3393 days ago  ·  link  ·  

I'm alive. I set an arbitrary period of 48 hours for the first set of rules on rules....

shanoxilt  ·  3392 days ago  ·  link  ·  

I would shorten it to 24 hours maximum (or 6 hours minimum).