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Fundamentally people behave in a social and rather compassionate and "good" way rather than aggressively, even without specified rules. That is the result of a study from the Institute for Science of Complex Systems at the MedUni Vienna under the leadership of Stefan Thurner and Michael Szell. They analysed the behaviour of more than 400,000 participants of the “Virtual Life” game “Pardus” on the Internet. The findings are that only two percent of all actions are aggressive, even though the game would make it easy for war-like attacks with spaceships, for example.
forwardslash · 4632 days ago · link ·
I don't know how much one could extrapolate from, say, my gaming habits. My fiancée is always surprised at the things I do in video games, as I have a penchant for villainy.
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onlinejen22 · 4630 days ago · link ·
Everybody needs an alter ego. Also, congrats on your engagement. I never think of gaming as an "outlet" that would allow for an alter ego. I'm going to begin thinking of it differently.