Managed to get three different crafts on Mun in KSP. First one was a lander, nothing complex. Second one was a low-altitude comms satellite (no idea if I actually need it, but eh it's there). Third one was a... 'survey satellite'. Any by satellite I mean a 50t monstrosity that probably has enough power cells to function past the heat death of the universe and that took a launch vehicle so heavy and powerful that the whole set exploded the launchpad. (Still struggling with SSTO craft though)
How did you get good at this game? I find it pretty hard to land crafts on the Mun without heavy use of the assistance technologies.
I mostly have a knack for physics and engineering. And a bit of patience (that's the number one thing I see people crash for: they want to go down faster, but that implies having more dV to shed off - more than their engines can put off in the distance they are at now). But if you have none of those, there's three words that will get you there: willpower, practice, and training. (Mostly training yourself to be patient - my record touchdown, from orbit, is seven minutes from a 20k orbit). Also, what do you mean assistance technologies? Mechjeb? If SAS, you'd have to be a lunatic to try and land without SAS.
Sick! Did you happen to do a recording of your gameplay? I'd love to see that.
No, but I'm considering starting a youtube KSP channel now. Every time I mention KSP feats (or take screenshots of things that should not fly but still do), people want videos. So fuck it, I'm going to record everything now.
Sweet! Be sure to get my attention when you do! I'd love to watch.