a thoughtful web.
Good ideas and conversation. No ads, no tracking.   Login or Take a Tour!
comment by havires
havires  ·  3804 days ago  ·  link  ·    ·  parent  ·  post: HUBSKI: Chapter 2

I... love this... The little wall breaking interludes are hilarious. I might try to adapt this into a DnD campaign some how... If that's cool, you know, once its done.





user-inactivated  ·  3804 days ago  ·  link  ·  

If you turned my story into a D&D campaign, it would be like getting inducted into the Nerd Hall of Fame. So yes, please, do, very much so.

havires  ·  3804 days ago  ·  link  ·  

Like I said, I'll see what I can do (I don't know shit about building a DnD campaign though)

_refugee_  ·  3803 days ago  ·  link  ·    ·  

OH man, building a D&D campaign is totally possible. It'd help if all the characters weren't Human though. You'd want to think about Elves, Dwarves, Halfings, etc - different innate skills - round out that par-tay! You could adapt it. Let's see our cast of characters.

thenewgreen is clearly a Bard with melee skills, race Human. Bards aren't typically great in combat though

mk our god is a Deus Ex Machina waiting for the heroes to get in over their heads (no character sheet, or NPC)

insomniasexx i'm going to say is half-elf, maybe a Ranger or (less likely IMO) Rogue

ButterflyEffect has gotta be some kind of magical artifact.

OftenBen is clearly a brawler, human or half-orc. he's gonna be your tank.

As for building a DnD campaign honestly really as DM you're mostly responsible for plot & setting. So unfortunately while we have these cool characters and archetypes it would be up to your players to pick and/or build them, though you could push your players certain ways in order to make a well-rounded team. For the D&D campaign it would not be hard since 8bit has done a lot of the work - you just steal his setting and the conflicts that arise. You already know, for instance, something about how Hubskina is laid out, so you don't have to make it up on your own.

The problem is that eventually storylines will diverge because they have to diverge and at that point you're making things up for yourself.

The work of running a campaign is about keeping the NPCs and the villains going accurately. At least that is my take on it. You have to build sheets for them, track their HP, whatever...that is where the legwork comes in as I perceive it.

havires  ·  3802 days ago  ·  link  ·  

Holy shit thanks for this massive head start. Ref, my new friend, would you like to help me build this as a companion to the story?

_refugee_  ·  3801 days ago  ·  link  ·  

Haha I don't know if I would be able to actually help at all past this point :)

havires  ·  3800 days ago  ·  link  ·  

I've decided that I'm going to wait until it's complete and then work from there with a buddy of mine who is a good (afaik) DM.

_refugee_  ·  3799 days ago  ·  link  ·  

That sounds like a good idea.

havires  ·  3799 days ago  ·  link  ·  

It does indeed. I need more of this though. If I have to wait until Monday I might go insane. Also I've decided that the hyperlinked characters (pretty much everybody) are going to be NPCs.

OftenBen  ·  3803 days ago  ·  link  ·  

Note. I'd prefer one big sword to two smaller ones. Better crit chance.

havires  ·  3802 days ago  ·  link  ·  

I'll keep this in mind. :D

OftenBen  ·  3803 days ago  ·  link  ·  
This comment has been deleted.