I'm prolly 8 hours a week into Destiny 2. It really demonstrates how frustrating the matchmaking is. I'm in a "clan" of 100 people. Most days I'm the only person in my clan playing. D2 also rewards you for PvP a lot more than D1, which means I play a lot of PvP. I'm not good - not by any stretch. But on off-days during the middle of the day I win more than I lose, and I kill more than I die. But boy howdy. Wait until the weekend. My wife was looking at the Playstation and it said something like "5%." She asked what that was. I said that was the percentage of all possible trophies across all the games that I've played. She whistled low and said "who cares about that stuff?" and I said "The people I play PvP against on weekends." What really sux is when there are a whole bunch of low-ranking, unskilled guys and you get thrown in with like three Level 4s to "balance things out." And it's like "I'm about to get teabagged a lot." And they aren't all running teams of 4 with mics and scuf controllers but enough of them are. And yet I keep playing because on some days, I'm not the shittiest one out there. I dunno. Cheaper than golf, I guess. But when you're with a bunch of people who don't have any concept of strategy you can really tell when you're against people who do.
I actually used to be in a Halo clan (Team XE, the Extreme Elites) and play organized battles against other teams, etc. We were pretty goddamn good. But there were the kids with various hacks and patches, who would come in and "play" with all their hacks installed. It was annoying. Turned me off of any PvP playing. Gimme a world to explore, and some things to shoot or build now and then, and I'm good. (I figure I'd really like No Man's Sky, but I'm not about to buy a gaming console to pay one game that I don't have the time to play.) Destiny, Skyrim, and PubG all seem like they would be fun, but getting started is just going to be hours and days of frustration to get up to a basic level of capability... and that makes me tired, just thinking about it.
No Man's Sky is dope for about 20 hours. Then you realize the next 200000 hours are going to be like the last 20. Then they updated it and the rules were completely different. You could no longer get a new ship by fixing a busted-ass ship. Then they updated it and the rules were completely different. The only way you could get ahead was by building a base and farming materials. Then they updated it and the rules were completely different. The only way you could get ahead was by building a base and farming for 20000000000000 hours. FUCK No Man's Sky. It could have been awesome. Instead, it's Minecraft without the creativity.
I think I put 50-60 hours into it. I mean, I had a bitchin' ship in 1.0. And I had all the good stuff. And then 1.1 came out and it's like "hey guess what! You have to do a whole bunch of bullshit because we completely changed things and you will never get a ship as bitchin' as the one you have ever again. Unless of course you're willing to sit there and farm for 60 hours." But then, No Man's Sky's raison d'etre is "try to make a boring thing interesting through grandiosity."
There's a game called the long dark that I really enjoy. It's got a story mode now, but it started as a sandbox game. The gist is that you're living in the Canadian north when an electromagnetic storm wipes out everything. Now, you have to survive the winter. It's pretty simple to understand, but it's a permadeath system, so if you make a wrong move you can lose your character. Which is fine because there's tons to figure out and always a better way. It's neat if you like to explore.
I've heard such mixed messages about destiny, but it sounds cool. And I have similar issues with matchmaking on Overwatch - I think most of the people who play in off peak hours are older and get the teamwork mechanics, so I can get a higher rank because my tactics work as part of a team. On the weekend, the folks at my rank got their through individual skill and brute force. I get no coverage and have one or two folks who play objective maps like deathmatch and it just gets super frustrating.
The real problem with Destiny is that in order to participate in the "end-game content" (ie, 80% of the game), you need to play collaboratively... with people you know... at the same time... for hours. Wanna do a raid? That means eight of you, on mics, at the same time, for five or six hours. I've got two friends that play Destiny at all, one of them is inordinately better than me, the other just started, and we're all freelancers. It's not like we can come home after a hard day of TPS reports, crack a beer and sit down for five hours every Thursday or some shit. Which means it's me'n'randos and boy howdy - the guys you get on rando raids are some of the most unforgiving assholes you've ever met. In D1, Activision Bungie disclosed that fully 80% of players never touched the endgame content. They also have stated that Playstation servers, Xbone servers and PC servers are siloed and shall never meet because they don't want the toxicity of PC players infecting everyone else's experience. I really don't understand why they don't do heats - let me play N00b for long enough to start winning and then let me into Beginner. Let me play Beginner or N00b until I start winning N00b too much and then lock me out, etc.