That's even cooler that you made it! Although I'd need a dumbed down version of the Runge Kutta method explained to me. How many planetary bodies can it simulate?
For Runge-Kutta, you start off with some initial "state", a set of spatial coordinates and velocity components for each body, and then use a differential equation to evolve the system in time. The solution of the differential equation governs how the bodies move. In other words; you take a (small) step forward in time, take stock of where everything is, calculate the force on each body due to the others, calculate the resulting acceleration, and then repeat the process. It can do as many bodies as you like, but the computational intensity increases explonentially (accidentally typed that word out wrong, but I'm keeping it) with each additional body.