I both agree and disagree with you. On the one hand - experienced coders will most likely not have any use for VR tech (except maybe the massive work space), but new coders on the other hand - there could be software that starts by giving "statement" modules, and instead of typing down the code and syntax, new coders could just grab statements, give them the needed conditions, then slap them on the workspace and link them as they need.
Maybe I am thinking more in terms of experienced coders, and there is a need there -- a good VR would be excellent for blocking out distractions for people who are easily distracted (myself), even if they don't use the fancy data visualization techniques the author imagines.
Also the barfing. There's a possible solution to disconnected feeling in haptic feedback, but I'm not going to start paying attention to VR hype again until someone says "we fixed the whole horrible motion sickness thing, we are not going to make a significant chunk of our users loose their lunches."
http://www.gamesindustry.biz/articles/2015-03-05-gabe-zero-per-cent-of-people-get-motion-sick-from-vive-hmd I'm not believing it's solved, but maybe it could happen one day. Gabe Newell has told press that Valve has solved the problem of motion-sickness for VR users, proclaiming that "zero per cent of people get motion sick" when using the company's Vive headset.
There was an implicit "and not in an interview as part of the GDC hypefest" in there. I grew up reading Mondo 2000. I still have a Power Glove kludged to talk to a serial port and an HMD made out of a portable TV, Fresnel lens and swim goggles I made back in middle school. I would love for VR to be something other than a novelty. Gabe Newell saying the fixed one of the bigger persistent problems with a box of LEDs and a couple of lasers does not smell plausible to me.