printHow Valve “devalued” video games, and why that’s great news for developers and players
by thundara
Valve’s Gabe Newell once spoke about a series of pricing experiments on Steam, and stated that a price reduction of 75 percent should mean gross revenue remains constant, based on their prior experience. “Instead what we saw was our gross revenue increased by a factor of 40,” he said. “Not 40 percent, but a factor of 40. Which is completely not predicted by our previous experience with silent price variation.”