As already mentioned, definitely check out Rohrer's games. Well worth it. I've only played Dear Esther once completely through and enjoyed it immensely. I think there is certainly a lot of interpretation that can be put upon the sequence of stages in the game. Illuminous underground. Ascending upward. etc. The thing that stuck with me the most though is the plain fact that you are on an island. Which, this time around, is a solitary place. And suddenly, all experience is projected inward. I think that one could even suggest that because there was no one else on the island to witness the inevitable ending, it could even not have happened at all. And now that I say that, I wonder - Do we jump off ourselves, or do we simply throw him off - puppet master style?