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ButterflyEffect · 4328 days ago · link · · parent · post: For Amusement Only: the life and death of the American arcade | The Verge
That is incredibly complex, and must take quite a while to get down and be able to pull off with any reasonable amount of complexity. I understand what you're saying with local competition being, essentially, better than online competition for fighting games. We can agree on the matter of it being different. At a certain point in FPS games, you reach a level where everybody can aim and shoot with precise accuracy. At a high level it becomes a game of anticipating your opponent, much as in the realm of fighting games, and always be a step ahead. At that same point winning and losing also becomes a function of teamwork, and having an executable plan that could be altered at any second.