The only productive use I've heard of for VR is in some limited industrial design applications. When projects are in early stage and they don't want to waste sculptors' valuable time, my wife's company will mock stuff up in VR and view models as such. It's something they only use when they have to AND it's not that important--first pass stuff. I know they talk about surgery practice and the like, but I have no idea if that has progressed at all. My friend tried really hard to get me to like a first person shooter game in his Meta goggles, but as someone who doesn't even like regular games to begin with, it was a big shrug from me. Although I didn't get a smartphone for years after they were available, I could see the utility of them immediately...just didn't see the utility for me for a while. But these things just continue to confound me. I think they're a product of circle jerks in tech companies more than a connection to what consumers are clamoring for. Groupthink is a hell of a drug.