Yeah I dunno, man. The argument of the video is that the architecture drove the games when it's the games that drove the architecture. Yeah - playstations didn't handle sprites as well as Nintendos because sprites weren't something you used in CGI and Sony decided that a baby CGI workstation was where they wanted to go with gaming: Meanwhile Nintendo was a company whose fame grew out of pinball and platformers. Their entire culture was about 2D games. That was very much why Sony drove hard in a direction Nintendo had never bothered, and doing it changed the gaming industry. 3D had belonged entirely to the PC universe up to that point. The principle crime of this video, though, is putting two consoles side-by-side when one was a response to the other. The N64 was deliberately designed to do everything the PS1 did only better while the PS1 was designed to do all the stuff Nintendo didn't think video games needed to do. That culture hasn't changed in 25 years, either: you buy a Switch so you can play Smash Bros. You buy a PS4 so you can play Death Stranding.