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blackbootz  ·  3145 days ago  ·  link  ·    ·  parent  ·  post: Game developers must avoid the “pay me for my work” attitude

    People will respect you more when your prices are twice what you think they ought to be.

Preach! I've recently had a spate of one-off gigs doing home improvement and maintenance for rich people. At first, I undersold myself. I had been doing this work for the last several years in one form or another, but only on a volunteer basis -- in AmeriCorps, or for my family-- so it was very difficult to gauge what I ought to charge for my time. I found that when I charged a minimal amount, the clients were more entitled and demanding (frequent requests to drop everything and come over; getting haggled down; etc.). But because I was consistent and punctual and worked hard, I would always get follow-up work and referrals. It got to be that I was stretching myself thin from all demands on my time. So for the next client, I practically doubled my rate. Half-exasperatedly, I figured she would look elsewhere. She didn't blink, hired me on the spot, and it's been that much more lucrative since.

Granted my n is like 6 people. But I intuit that when you charge a higher rate, the client simply respects you more. This stuff has been incredibly fascinating to me. I've recently had thoughts about starting a business doing this sort of thing. I just wish that my marketable skills didn't have such historically low ceilings (property management, basic home improvement).