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user-inactivated  ·  3402 days ago  ·  link  ·    ·  parent  ·  post: Sandbox game in which you experience different mental illnesses

To keep it simple. Having my goal be this hugely complex planet with multiple societies, 90 levels or more of quest lines, dragons to slay, etc, would be nice, but I'd prefer to start with something very basic. Function first. Build upwards modularly. Also, another reason for focusing on average day to day activities in a town is because those things may seem boring to a neurotypical, but simply going to the store can actually feel like walking through a war zone, which is what I wanted the game to focus on.