Ohh, I thought it was like, procedurally randomly generated, and once someone visited the generation was saved. That's even more impressive. I wonder how they handle dynamic content. E.g. if a player mines out an area, or animal movement. He mentions "next-gen multicore" makes it possible. I wonder how much is traditional multicore, and how much is GPGPU. He says each voxel is independently calculated, and it should be mostly arithmetical, which means it should vectorize pretty well. Actually, it may not need GPGPU, I suppose you could just dump the math directly into the shaders. That's an odd thought. I really hope they sell their engine, so we see more games like this.It's actually being generated as I fly around. None of this exists on the like, disk. None of it exists on the machine. None of it exists in the cloud. It's just generating … It's always generating the same way, because it's maths.