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Great piece there thanks for writing it. I agree with you a lot. I didn't claim that Heavy Rain was interactive in the way that the player truly makes a big difference. But I did find the story very good, and the fact that you can screw up the story makes a big difference in how much I appreciate the story. I have always wanted to get into Dungeons and Dragons. I found Dear Esther to be just like someone reading an overly dramatic short story with not a lot of plot, with big gaps in between chapters. I could see some people liking it but I did find it boring. Plus it was marketed as an indie game and I think to be classified as a game you need gameplay of some sort.